Although it’s not entirely new, Bioshock’s presentation of players with moral decisions that they don’t immediately see the consequences of is a very important and interesting inclusion in the game, especially the way it was done at the time the game was made. An article by Ryan Lizardi in Game Studies discusses the nature of… Continue reading Bioshock Infinite (Chain of Causation)
Having played and loved Bioshock Infinite already but not either of the first two games in the Bioshock series, I was very excited to play the first game in the series. I love the narrative and character building present in Infinite, and the overall experience of playing the game was one of my favorite experiences… Continue reading Blast From the Past
This is the excerpt for your very first post.